Information and Downloads
- textures 1
- generator babylon.js glTF exporter for 3dsmax 2022 v20220210.4
- copyright CC0, No Rights Reserved. Model and texture created by Eric Chadwick
- source glTF-Sample-Models
- KHR_texture_transform
- KHR_materials_clearcoat
- fileSize 119.16 kB
- Download GLB Source Asset from
glTF-Sample-Models - Open in USD Web Viewer Download USDZ Converted with three.js
r154, Needle Fork - Open in USD Web Viewer Download USDZ Converted with Blender 3.6
- Open in USD Web Viewer Download USDZ Converted with Omniverse Kit 105.0
Description
Clear Coat Car Paint
Screenshot
Screenshot from the glTF Sample Viewer with the Wide Street environment light.
Description
This model is a sphere using the glTF extension KHR_materials_clearcoat
overtop a car paint base material.
The base material is meant to mimic the scattering from micro flakes such as used in some car paints.
The model uses a single bitmap for the normal bump texture with a random per-pixel noise pattern, and the glTF extension KHR_texture_transform
to increase bump tiling.
The normal bump texture, enlarged 200% to show detail.
Roughness was increased to 0.4 to scatter the reflected light and to provide a contrast with the clear coat layer which uses zero Roughness. Metalness was set arbitrarily to a partial value of 0.3 to increase the specularity of the base material.
License Information
CC0, No Rights Reserved, https://creativecommons.org/share-your-work/public-domain/cc0/. Model and texture created by Eric Chadwick.