Information and Downloads
| Generator | babylon.js glTF exporter for 3dsmax 2022 v20220210.4 |
|---|---|
| Copyright | CC0, No Rights Reserved. Model and texture created by Eric Chadwick |
| Source | KhronosGroup/glTF-Sample-Assets |
| File size | 114.21 kB |
Source glTF Source asset from
KhronosGroup/glTF-Sample-Assets
three r185 Converted with upstream three.js 0.185.0
Needle Converted with Needle Engine 5.1.2 USDZExporter
Blender 5.1 Converted with Blender 5.1.2
Adobe glTF Converted with OpenUSD 26.05 and Adobe glTF file-format plugin 2026.03
GUC Converted with GUC 0.5
Omniverse Converted with Omniverse Kit 105.0
Description
Clear Coat Car Paint
Tags
Extensions
Required
- KHR_texture_transform
- KHR_materials_clearcoat
Used
- KHR_texture_transform
- KHR_materials_clearcoat
Summary
This model is a sphere using the glTF ClearCoat extension overtop a car paint base material.
Operations
- Display in SampleViewer
- Download GLB
- Model Directory
Screenshot

Screenshot from the glTF Sample Viewer with the Wide Street environment light.
Description
This model is a sphere using the glTF extension KHR_materials_clearcoat overtop a car paint base material.
The base material is meant to mimic the scattering from micro flakes such as used in some car paints.
The model uses a single bitmap for the normal bump texture with a random per-pixel noise pattern, and the glTF extension KHR_texture_transform to increase bump tiling.

The normal bump texture, enlarged 200% to show detail.
Roughness was increased to 0.4 to scatter the reflected light and to provide a contrast with the clear coat layer which uses zero Roughness. Metalness was set arbitrarily to a partial value of 0.3 to increase the specularity of the base material.
Legal
© 2023, Public. CC0 1.0 Universal
- Eric Chadwick for Everything