Information and Downloads
| Generator | SharpGLTF 1.0.0 |
|---|---|
| Source | KhronosGroup/glTF-Sample-Assets |
| File size | 548.46 kB |
Source glTF Source asset from
KhronosGroup/glTF-Sample-Assets
three r185 Converted with upstream three.js 0.185.0
Needle Converted with Needle Engine 5.1.2 USDZExporter
Blender 5.1 Converted with Blender 5.1.2
Adobe glTF Converted with OpenUSD 26.05 and Adobe glTF file-format plugin 2026.03
GUC Converted with GUC 0.5
Omniverse Converted with Omniverse Kit 105.0
Description
Recursive Skeletons
Tags
Summary
Tests unusual skinning cases with reused meshes and recursive skeletons.
Operations
- Display in SampleViewer
- Download GLB
- Model Directory
Screenshot

Description
This model demonstrates tow things:
- Reusing the same mesh multiple times by multiple skins.
- Binding multiple skins to a single skeleton.
The model has:
- 1 scene
- 1 mesh
- 4 large skeleton armatures
- 84 skin bindings.

Each skin attaches the same mesh to different lengths of the skeletons, so we have 21 skins bound to multiple lengths of each skeleton.
Using skinning in this way might be seen by some as abusing the glTF format, but it's actually very useful in some circumstances, and can be used by game engines as a stress test on how to handle uncommon, -but valid- skinned meshes.
Animations
The model includes a simple animation where each of the 4 columns twists over a different axis, propagating the affect to the attached child skeletons.
License Information
Copyright 2021 SharpGLTF CC-BY 4.0 https://creativecommons.org/licenses/by/4.0/ Model by Vicente Penades.
Legal
© 2017, Cesium. CC BY 4.0 International
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