Information and Downloads
| Generator | babylon.js glTF exporter for 3dsmax 2020 v20200721.1 |
|---|---|
| Copyright | Public domain (CC0). Toy car model created by Guido Odendahl. Materials edited by Eric Chadwick. |
| Source | KhronosGroup/glTF-Sample-Assets |
| File size | 5.17 MB |
Has special data
Source glTF Source asset from
KhronosGroup/glTF-Sample-Assets
three r185 Converted with upstream three.js 0.185.0
Needle Converted with Needle Engine 5.1.2 USDZExporter
Blender 5.1 Converted with Blender 5.1.2
Adobe glTF Converted with OpenUSD 26.05 and Adobe glTF file-format plugin 2026.03
GUC Converted with GUC 0.5
Omniverse Converted with Omniverse Kit 105.0
Description
Toy Car
Tags
Extensions Used
- KHR_texture_transform
- KHR_materials_clearcoat
- KHR_materials_transmission
- KHR_materials_sheen
Summary
Toy car example using transmission, clearcoat, and sheen.
Operations
- Display in SampleViewer
- Download GLB
- Model Directory
Screenshot

Above: Screenshot using Camera002 in Babylon.js Sandbox.
Description
This model demonstrates the usage of KHR_materials_sheen, KHR_materials_transmission and KHR_materials_clearcoat.
This model also includes eight sample cameras, featuring different angles on the car and its materials. In software packages that represent camera locations with 3D markers, it may be beneficial to reduce the size of these markers, as marker size is not specified in glTF.
Legal
© 2020, Public. CC0 1.0 Universal
- Guido Odendahl for Initial car model
© 2020, Public. CC0 1.0 Universal
- Eric Chadwick for Extensions and scene composition